concept:data_protection

Data Protection

This site was deliberately designed to collect and use as little personal data as possible.

RPGDice.net uses Random.Org as a source for random numbers. The engine only transmits the final request for random numbers. Variable names or other information that might contain personal data are not transmitted.

These two fields are completely optional and do not have to be filled in. If data is entered here, it is transmitted to the server when rolling the dice and used to display the result. The content of these fields is written to the room history; for more information, see ‘Room data’.

Your IP address is transmitted with every request to RPGDice.net. This may be stored in log files by the web host. We do not use the IP address for any other purpose. RPGDice.net uses cookies only to keep track of the so-called session. This is necessary so that the user interface knows which room you were in and which variables and macros you have created, as well as which character name and, if applicable, player name you have entered, each time you reload the browser window.

The data of a session will be automatically deleted after a long period of non-use. It is therefore strongly recommended to export variables and macros and save them locally so that they can be re-imported the next time you use RPGDice.net.

RPGDice.net stores all room-related data in a database. This data includes the dice history, the room identification and, if assigned, a different room name.

The sessions that access the room are not stored in the database.

After a long period of non-use, all data is automatically deleted.

Both the user interface and the wiki use Bootstrap and jQuery.

The required files are hosted locally and not loaded from external servers.

We have a dice history in the form of a log file, and it would be easy to add a chat here. However, two reasons spoke against it:

Firstly, the chat messages would end up in the database with private data, which would require a completely different way of handling the database.

On the other hand, most online roleplaying sessions take place on platforms that already provide a chat function, so this would be an additional effort without much benefit.